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Architecture and Computer Games _ SCHIRM 17.06.03
DAM
Deutsches Architecture Museum
http://dam.inm.deSCHIRM
Kunsthalle Frankfurt
http://www.schirn-kunsthalle.de
LAB[au]
laboratory for architecture and urbanism
M. Abendroth , J. Decock
A.Plennevaux , P.Heremans
http://www.lab-au.com
... LAB[au] invited for:
... Architecture and Computer Games
... Panel discussion connected to the exhibition "Visions and Utopias"
... at:
... the Schirm, a cooperation of the DAM and Schirn Kunsthalle
... KUNSTHALLE FRANKFURT,
... Römerberg,
... D-60311 Frankfurt
... with:
... Lucien King / Game On, Rockstar Games (London) and
... Tom Barker / box consultants, Architectural Association Design Research Laboratory (London)
... Manuel Abendroth / LAB[au] - laboratory for architecture and urbanism (Brussels)... Moderation:
... Ingeborg Flagge, Director of DAM / Peter Cachola Schmal, Curator DAM
... entrance fee: 5 €, reduced 3 € (cards can be bought at the Schirn)... when:
... Tuesday, 17. Juni, um 19 Uhr
... thx: Peter Cachola Schmal, Curator DAM
... read about:
... ...> the event
... ... .> the exhibition... ...> the lecture by LAB[au]
Architecture and Computer Games
Panel discussion connected to the exhibition "Visions and Utopias" at the Schirn, a cooperation of the DAM and Schirn Kunsthalle
Participants:
Lucien King / Game On, Rockstar Games (London) and
Tom Barker / box consultants, AADRL Architectural Association Design Research Laboratory (London) Manuel Abendroth / LAB[au] - laboratory for architecture and urbanism (Brussels)Moderation:
Ingeborg Flagge, Director of DAM / Peter Cachola Schmal, Curator DAM
entrance fee: 5 €, reduced 3 € (cards can be bought at the Schirn)
The most highly developed virtual visualizations of space are to be found in the world of computer games. Supposedly this business has even surpassed both film and music industries in terms of revenue. Computer games are now considered as an independent art form. That is the theme of first the exhibition of this type: „Game On“. The relevance of this technology for architecture and the use of it in the realm of research between animation and built architecture, installation and urban planning will be the issue to be addressed.
Lucien King, born 1971 in Nairobi Kenya, Development Manager at Rockstar Games London and organizer of the exhibition: " Game On. The Culture and History of Videogames". The exhibition started at the Barbican Gallery in London in summer 2002, at the end of 2002 it went to the National Museum of Scotland in Edinburgh and will soon be shown at the Dutch Faxx Tilburg, from 28 May until 24 August 2003. The show will then move to Helsinki in autumn 2003.
Tom Barker, born 1965 in London, studied hat Engineering an Cambridge University, Imperial College London und Edinburgh University, was responsible at Arup for structures such as the Kansai Airport (Renzo Piano), teaches at the Architectural Association London Design Research Lab, founder of the multidisciplinary agency box consultants in London, that works in the field of research, design and application of new materials and developed the materials for the pavilions inside the Millennium Dome. In 2002 they won the Innovation Company of the Year Award. His company Curvatex Ltd is on the market selling hybrid materials.
Manuel Abendroth, born 1969 in Wels Austria, studied Architecture and Urbanism at the ISACF- La Cambre in Brussels, 1996 co-founder of lab[au], a „trans-disciplinary agency“ of architects, musicians and programmers, that work not only in the field of theoretical research, but also in the development of new interfaces between architecture, information technology, software programming and space. The group took part in multiple music and dance performances, lectures, conferences and exhibitions all over the realm of new media art. This program is realized with the support of the museum cooperation pool of the City of Frankfurt am Main.
Visions and UtopiasSCHIRM KUNSTHALLE FRANKFURT
VENUE: SCHIRN KUNSTHALLE FRANKFURT, Römerberg, D-60311 Frankfurt
VISIONS AND UTOPIAS
ARCHITECTURAL DRAWINGS FROM THE MUSEUM OF MODERN ART, NEW YORK
29 April – 3 August 2003The SCHIRN presents the New York Museum of Modern Art’s 20th-century avant-garde architectural drawings in Europe for the first time. The show comprises highlights of this most important collection in the world including sketches and designs by Frank Lloyd Wright, Gerrit Rietveld, Zaha Hadid, and Rem Koolhaas. In cooperation with the Museum of Modern Art, New York.
http://www.schirn-kunsthalle.de
LAB[au] is presenting two projects to introduce its participation to the panel discussion:
00 GAME_VILLAGE [ 1999 ]
01 sPACE, NAVIGABLE MUSIC [ 2002 ]
Title:
Game VillageCategory:
Exhibition ScenographyAuthors:
lab[au], laboratory for architecture and urbanism
M.Abendroth , J.Decock , N.Mestaoui
+
ABCD, Paris, France
AVA, Brussels, Belgium
Commissioned by:
Infogrames, Lyon France
Completion date of the study: 1999
URL: http://www.lab-au.com/gameProject:
The scenography was elaborated for a video game exhibition in Lyon, commissioned by the Frenchgame’s producer Infogrames. The scenography is based on the creation of a map covering the ground, organizing video games in time (from 1971 to 2001) and in action (kill, win, drive, control...). This time-action index of video games is spatialized through extruded transparent fabrics shaped along the timelines, dilated or contracted according to the presence and the amount of video games produced at a given year. This statistical map forms an information surface printed onto the floor, which is crossed by 5 transversal thematic circuits constituted by artistic, scientific….works. In this manner the folded plastic fabrics structure the space in a linear and chronological way, the action corridors and the time shapes, with transversal - intertextual - flows, the thematic circuits.
This spatial organization transposes the traditional linear organization of exhibition spaces into a hypertextu(r)al environment of playful exploration and interaction integrating the user as an active part of the visit, thus using its constructive, subjective or affective potential in the structuring of the exhibition itself.
Keywords:
- Data. scapes
- Programmatic Mapping + cartographies + Intertextuality,
- Hypertextu(r)al environments,
- Hypersurfaces,
- Mixed reality
Title:
sPACE, navigable music
sPACE //: Space _ (XYZ) + PACE _ (rhythm – beat)
Navigation //: Users movement in e.space according to specific modalities of perception + cognition
Year of conception / production: 2002 ...>
Authors:
lab[au], laboratory for architecture and urbanism
Manuel Abendroth, Jérôme Decock, Alexandre Plennevaux, Grégoire Verhaegen, Pieter HeremanssPACE, navigable music:
sPACE, Navigable Music is an on-line project investigating the impact of IC technologies and particularly, 3D Real Time modeling languages (such as VRML) in the construct of space. According to the objectives of LAB[au] the project constitutes as much a space for theoretical research as a space of experimentation on the forms of spatial, visual and sonic interactions in networked environments. The project thus explores the setting of hyper media environments and electronic space combining architecture, music and cinema through users interactions navigation within the digital matrix in order to build up connectivity.In sPACE, navigable music, the space is generated in real time according to the position and movements of the user in this e.space ( > mix color, > mix image, > mix sound). Operating on the spatial (x,y,z), temporal (t-movements) and sonic (frequency, pitch) parameters, each interaction by the user, navigation, transforms the visual and sonic space. In addition, the recording of movements allows each user to produce a traveling according to cinematic techniques, camera movements and image sequencing - montage. The established relation between the spatial, visual and sonic formalization processes and the editable interactivity of users lead to an experience combining architecture, music and cinematic techniques through movement patterns. The Navigable Music thus constitutes a space, in which the user experiments cyber space by dropping sounds into space, mixing music throughout space and navigation, record its movements to produce an animation, a kinetic music clip, a sharable sonic space.
for the online version: http://www.lab-au.com/space
© LAB[au] 2003