>>
Brakke Grond _ Amsterdam [ nl ], 04.05 - 14.05.2005
LAb[au]
laboratory for
architecture and urbanism
Manuel Abendroth,
Jérôme Decock,
Els Vermang
http://www.lab-au.com
Liquid Space:
lq01_ Art Center Nabi [ kr ]
http://www.liquid-space.net
lq02_ MediaRuimte + MAP [ b ]
http://www.lab-au.com
..LAb[au] invited by:
..Brakke Grond ...> , Amsterdam [ nl ]
..to exhibit the complete ' liquid space ' cycle inclding:
..- Liquid Space 01: deSIGNforms
..- Liquid Space 02: numbers
..and to do a next Liquid Space - workshop:
..- Liquid Space 03: feedback loop systems
..content:
.....> about Brakke Grond
.....> about liquid space
.....> about the exhibition
.....> about the presented art-works
.....> about the workshop
.....> about the theme of the workshop
.....> about the invited artists
.....> about the program
..english version:
The Art Center for Flemish Culture 'Brakke Grond' in Amsterdam, has as mission to program, promote and diffuse Flanders' art and culture in The Netherlands. Its aim is to accomplish an exchange between Dutch and flemish artists and collectives.
..flemish version:
Het Vlaams Cultuurhuis de Brakke Grond plaatst het culturele leven van Vlaanderen in Nederland op een prominente wijze op de voorgrond; bouwt een permanent forum - met een landelijke reikwijdte - uit en biedt een podium voor de kenmerkende ontwikkelingen inzake kunst en cultuur uit Vlaanderen; bevordert de Vlaams-Nederlandse culturele samenwerking; en realiseert deze missie in de eerste plaats voor een Nederlands publiek dat inzake de spreiding van de cultuur in Nederland een multiplicator rol kan vervullen.
The ‘liquid space' project is based on the technological and conceptual work of the ‘sPACE, navigable music platform', a 3D engine developed by LAb[au]. Its development is based on the principle of integrating different media in a structural, programmed manner, inside and through electronic space navigation. An environment where the performer navigates his created 3D space to compose music in real time, displayed in a 360° projection space and a quadraphonic sound system. The project thus focuses on a parametric setting of spatial, temporal and sonic data and the way we can perceive and interact with these data.
In the context of Liquid Space, LAb[au] is setting up a series of workshops ( lqs01 : Nabi Art Center, Seoul _ lqs02 : MediaRuimte, Brussels _ lqs03 : Brakke Grond, Amsterdam ) based on collaborative design processes. The main focus is to cross artistic practice with theoretical reflections and technological researches, in order to design spatial audiovisual devices, resulting in installations, exhibitions and performances.
The Liquid Space 01+02- exhibition exists of two rooms: a series of 6 stations for users' interactivity and screenings, and a 360° projection space. The interactive stations present a selection of artist-files, which can be experienced by the public with its specific interface, where screenings present dvd-works made out of the Liquid Space works. The 360° projection space shows all liquid Space 01 and 02 works in a cubic, 4-screens setting and surround sound.
For the exhibition of Liquid Space 01+02 at Brakke Grond, a selection of artist-files of both cycles are presenting the results of the Liquid Space workshops which have been held in 2003 at the Nabi Art Center, Seoul and in 2004 at MediaRuimte, Brussels.
Liquid Space 01
Sense, lies and graphic files _ Byul ...>
3D Paper _ Doug Lee + Byungjun ...> + ...>
MetaTarsus _ Transistorhead ...>
Liquid Space 02
Drumuter _ Xavier gazon, Etschabbery ...>
FFTv _ Michiel Helbig ...>
Particle Lake _ Haeyoung Kim, Bubblyfish ...>
NAN, Not A Number _ Fuzzylogic ...>
Track _ Ludovic Pré ...>
go.to lab.files
After 'Liquid Space 01, deSIGNforms' [ Nabi Art Center _ Seoul, S-Korea ] and 'Liquid Space 02, numbers' [ MediaRuimte _ Brussels, Belgium ] LAb[au] is doing a next workshop under the focus of 'DeSIGNing feedback llop systems'. The main focus is to cross artistic practice with theoretical reflections and technological researches in order to design spatial audiovisuals devices resulting in exhibitions and performances. Besides the general quest of exploring the language of digital media which stands under the theme of MetaDesign, the workshop focuses on the theme of 'feedback' framing the common reflection and exchange process. In order to stimulate these processes external media theorists and participating artists are invited to present, perform their productions during the workshop.
F or the workshop the invited artists use as starting point Lab[au]'s artistic and technological platform _ the 'sPACE, navigable music'-engine.
'sPACE, Navigable Music' is a project investigating the impact of IC technologies in the construct of space. According to the objectives of LAB[au] the project constitutes as much a space for theoretical research as a space of experimentation on the forms of interactions in networked systems exploring the possibilities of space settings in shared processes in order to build up connectivity.In sPACE, navigable music, the object or architecture is generated in real time according to the position and movements of the user (mix color, mix image, mix sound). Operating on structural parameters, the integration (recombination) of spatial (x,y,z), temporal (t-movements) sonic (frequency, pitch) and generative image sequencing functions, each interaction by the user, displacement, transforms this visual and sonic environment. In addition, the recording of movements allows users to produce a travelling according to camera movements, montage and image sequencing. The established relation between the spatial, visual and sonic formalization processes and the editable interactivity of users leads to an experience, combining architecture, music and cinematic techniques through movement patterns. The 'Navigable Music' thus constitutes a space, in which the user experiments cyberspace by dropping sounds into space, mixing music throughout space and navigation, record its movements to produce an animation, a travelling in its sonic space architecture, a kinetic music clip.As such, inFORMation processes, computation and communication through codes / language, VRML, thus describe programmatic relations between these different media fusing them into a hypermedia experimentable through networks, extending the construct of space to the digital matrix (mixed reality), where the multi-user space even more enlarges this experience to shared and collaborative processes based on sound and e.space.
Def: In cybernetics and control theory, feedback is a process whereby some proportion or in general, function, of the output signal of a system is passed (fed back) to the input. Often this is done intentionally, in order to control the dynamic behaviour of the system.
After the Liquid Space 01 - Signforms and liquid Space 02 - Numbers workshops, Labau proposes to explore further the machine space - the system - through one of its most revealing tidbits/processes, namely the feedback loop.
In many ways, feedback exposes the system's internals, and unfold its parameters through its dynamic self contained and evolutive processes and in the case of open-systems linking these processes to direct human interaction"inside the loop".
By its very nature, feedback isn't related particularly to any specific medium, visual, sonic, robotic and even social/behavioural experiences comes easily to each one's mind. Historically the notion of feedback is a step stone in system's design, Norbert Wiener's writings acknowledge for this, giving birth to system's theory and more specifically to the notion of interactivity. These two argues for the relevancy of the theme in computer/multimedia interactive designs and for its experimentation with labau's space navigable music software platform.
Whereas Signforms and Numbers themes could have been interpreted in a very metaphoric sense, feedback relates purely and simply to the system in itself, focusing on what is one of the founding intention of space navigable music, the creation of spatial audiovisual music specific to digital media, through parameter design and the common vector of "space", part of a broader scope of processes linked in a transdiciplinary and collaborative methodology/approach that labau is defining as metadesign.
Ranging from the conception and realisation of "audiovisual performative instruments" to "digital reactive space", creations made with space navigable music platform display what labau is considering as important values, like coherency with the media, highly conceptual content, methodology and integration into contemporary "digital culture".
4 - 14 May: Workshop Liquid Space 03
10 May: Opening exhibition
20.00 h: Presentation Liquid Space 01+02
22.00 h: Exploring the Room ...> by Petersonic, Eavesdropper, Els Viaene and LAb[au]
In the general aim of the Liquid Space-project to relate reflection, exchange and praxis by the means of a workshop, exhibition, presentations and performances, Dorkbot Gent ...> was invited to schedule a event-program, which stands under the title of Victorian Circus. A selection of merely belgian media artists will showcase their works during three days.
11 May: Installations _ nMn: open lab ( microscopic landscapes ), taelman inc. _ Performances _ Johannes Taelman: flightsimulator #01, Heleen Van haegenborgh + Katrien Vermeire ( K-RAA-K )³, Tom Schouten, Stefaan Quix vs metaman: slovelmo _ Reading _ Matt Gardiner: Origamibots _ Installations _ Interaxity 4 processing, Wim Van der Vurst: Downsizing the object, Tom Schouten: dev/hda ( flashing inodes )
12 May: Installations _ Code31: open lab, taelman lab _ Performances _ Johannes Taelman: flightsimulator #02, Af Ursin ( K-RAA-K )³, Code31: presentation lab, Guy de Bièvre _ Reading _ Code31 _ Installations _ Interaxity, Origamibots, microLandscape, Visual 2005 in collaboration with Cimatics
13 May: Installations _ nMn: open lab ( interaxity sms ) _ Performances _ Johannes Taelman: flightsimulator #03, Yzerbeat:l Crap is the shit & Kowalski, Christophe Bailleau ( K-RAA-K )³, Dilemma _ Installations _ Stijn Slabbinck, Interaxity, Origamibots, microLandscape, Kris Verdonck
14 May: Closing
20.00 h: Performance Liquid Space 03
© LAb[au] 2005