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cybersonica _ 5th - Friday 7th June 2002 ICA, London
LAB[au]
laboratory for architecture + urbanismManuel Abendroth
Jérôme Decock
Alexandre Plennevaux
lab[au] invited with the sPACE,navigable music ...> online project for the cybersonica festival ...> to participate in the symposium and a presentation of the online project sPACE, navigable music as a permanent installation , sound toys exhibition ...> during the festival of the sPACE,navigable music www site.
Cybersonica, international festival of music and sound
5th - Friday 7th June 2002
@ ICA (Institute of Contemporary Art),
The Mall, London SW1
http://cybersonica.lewissykes.com... about >
... symposium >
... lab[au] >
... exhibition // go to the soundtoys id file >about:
Cybersonica is a three day international festival of music and sound, Wednesday 5th - Friday 7th June 2002 @ ICA (Institute of Contemporary Art), The Mall, London SW1. Cybersonica brings together the whole community of sonic innovation, from musicians, artists, DJs and VJs, to designers, academics, software developers and record labels in a snapshot of current significant work in sonic art.
Dedicated to defining the frontiers of electronic sound culture Cybersonica consists of five elements: Symposium, Performance, Exhibition, Installation and Cinema.Symposium is a gathering of some of the leading innovators within the realms of contemporary sound and music including presentations and demonstrations of software and instruments as well as the latest research.
Performance includes experimental music from POLE, BOMB 20 and DJ SPOOKY (THAT SUBLIMINAL KID) + a host of other International contemporary music makers and fresh, home grown talent.
Exhibition in association with soundtoys.net, presents Convergence - new audiovisual experiences online and offline. A showcase of artists who use new musical interfaces and explore the audiovisual.
Installation is a collection of physical works that inform on and push the limits of modern electronic sound art.
Cinema in association with pioneering VJ label Addictive TV is a programme of the finest in audiovisual fusion from their TV and DVD projects plus an eclectic mix of music driven shorts and offbeat electronic music promos curated by Anglo-French filmophiles Cinefeel
The symposium:
The Cybersonica symposium is a gathering of some of the leading innovative musicians, sound artists, broadcasters, software and hardware developers working within the realms of contemporary sound art. There will be presentations and demonstrations of software and instruments as well as the latest research.
The first day introduced by John Eacott and Prof. Mark D'Inverno of the University of Westminster focusses on the practice of sound art, live performance methods, algorithmic and generative composition, spatial sound, networked performance, new instruments and interfaces and includes a keynote presentation by Michel Waisvisz, composer / performer and head of STEIM performance research studios in Holland.
Day two opens on the theme of interactive sound and audiences and includes a panel hosted by Dan Gardenfors of the Interactive Institute, Malmo. This is followed in the afternoon session by a discussion on copyright and the commerce of new sound media hosted by Dr. Richard Barbrook from University of Westminster's Hypermedia Research Center.
Symposium + presentation: lab[au] Friday 07.06.2002 at 12.10
Paper presentation:
lab[au] recently developed an online project 'space, navigable music' (http://www.lab-au.com/space) which consists in a 3D world (based on the VRML programming language) that the user can edit through its navigation (structurally speaking, its x,y,z positions, that he has the possibility to record) and by drag and dropping WAV sounds into space. When dropped, these sound files are represented in the 3D space as spheres and provided the user's computer has a quadriphonic sound system, these sounds are spatialised, i.e, if the sphere is on its right, he will hear the sound from the right, if the sound is behind him, he will hear it behind him., etc... The user can additionally change the pitch of any soundsphere and change its volume (acoustically and spatially).
Additionnally, the user can record its positions in space and then have its recorded string of positions be played back by a travelling of its camera through the sequence of the recorded coordinates. In this manner, the project proposes to create a navigable music video clip...
http://www.lab-au.com/space
lab[au] 2002 ©