>>
Madrettor festival, 02.- 05. October 2002
LAB[au]
laboratory for architecture and urbanismManuel Abendroth
Jéröme Decock
project id file:
http://www.lab-au.com/files/doc/spaze.htm
project URL:
for spa[z]e performance :[ ERZATZ ]
http://www.erzatz.org
for the festival:
Adapter nl
http://www.adapter.nl
for the work spa[z]€:off corso
LAB[au] invited with:
the sPACE, navigable music online project for
- the workspa[z]€ : 2.10 - 4.10.2002 at ' off Corso '
- the spa[z]e music performance : Ludenskerk 05.10.2002
Madrettor festival, 02.- 05. October 2002
Rotterdam _ Netherlands
for information: http://www.madrettor.org
read about:...> the festival
...> workspa[z]€
...> sPACE, navigable music
...> spa[z]e music performance
...> [ERZATZ] + LAB[au]
Madrettor festival
http://www.madrettor.org
"MADRETTOR exists in two different dimensions: our Reality and the Cyber dimension. MADRETTOR is a mirror-city of its root-city Rotterdam in the cyber dimension. Rotterdam is a harbor city, a city where different cultures come and go with creations and products of their culture. They come to trade and go back again or travel to other harbor cities. MADRETTOR functions as a harbor-city where individuals come and go to share their knowledge, show their skillz and inspire each other with their creations. MADRETTOR continuously exists in cyberspace but manifests itself in Reality once in a while in the form of, what we call a festival."
... Eduard von Lindheim (Adapter), Creative director of the festival
MADRETTOR, Festival for [media]_Art, NET_culture and technologyMADRETTOR, a festival for new media based in Rotterdam, will take place from the 1st until the 5th of October 2002.
The aim of MADRETTOR is to offer an inside in the world of well-known international new media artists and designers. To achieve this, lectures, workshops and discussion sessions will be organised during the festival. The more informal programme will contain performances, installations, an exhibition and music. Aimed to provide our visitors and participants with a broad overview on the newest digital features used in a variety of artistic disciplines. Important goal for the festival is to initiate new projects involving a mixture of artists and designers from different disciplines to establish a progressive environment within MADRETTOR projects.
The festival will be open to everyone interested in new media. Presentations and workshops will be held in English. Headquarters will be Off_Corso
( www.off-corso.nl ) situated at Kruiskade 22 , other festival-locations are Locus 010 (Vlasmarkt 1) and the Laurenskerk
( for pictures look at http://www.engelfriet.net/Alie/Hans/43laurens.htm )
The work_spa[z]e is conceived as an open platform during the ten days, where the invited musicians with lab[au] will compose spa[z]e-music in real time, presenting the spa[z]e + sPACE files in order to give each visitor the possibility to have a look behind the screen the setting up of programming space and music.
The work_spaze is intended to provide the public with a better understanding of the interrelation of musical patterns to the inherent logics of e.space and navigation, while having at the same time the possibility for them to experiment with the project in the multi-user installation and to navigate with the musicians in the sonic space.
In this manner the work_spa[z]e is besides the conferences about sonic space and Meta.design an invitation to get into the constructs of navigable music, sharable networked information spaces.
step 1: 04.09.2002
Based on the sPACE, navigable music online project [ http://www.lab-au.com/space ] by the belgian groupe of lab|au|, laboratory for architecture and urbanism the workshop explores the interrelation of music, architecture and cinema in electronics spaces. As a hyper media project it establishes inFORMation processes. computation, communication and editing, as a mixed reality within the performative setting of electronic music.__________[20.00]
start
__________[00.00]
end
__________[none.]
cost
__________Off_corso.
location
__________Kruiskade 22
__________Rotterdam.http://www.adapter.nl
step 2: 02. -05.10.2002
__________for precise dates| hours please check the festivel program on
sPACE, navigable music:
sPACE, Navigable Music is an on-line project investigating the impact of IC technologies and particularly, 3D Real Time modeling languages (such as VRML) in the construct of space. According to the objectives of LAB[au] the project constitutes as much a space for theoretical research as a space of experimentation on the forms of spatial, visual and sonic interactions in networked environments. The project thus explores the setting of hyper media environments and electronic space combining architecture, music and cinema through users interactions navigation within the digital matrix in order to build up connectivity.In sPACE, navigable music, the space is generated in real time according to the position and movements of the user in this e.space ( > mix color, > mix image, > mix sound). Operating on the spatial (x,y,z), temporal (t-movements) and sonic (frequency, pitch) parameters, each interaction by the user, navigation, transforms the visual and sonic space. In addition, the recording of movements allows each user to produce a traveling according to cinematic techniques, camera movements and image sequencing - montage. The established relation between the spatial, visual and sonic formalization processes and the editable interactivity of users lead to an experience combining architecture, music and cinematic techniques through movement patterns. The Navigable Music thus constitutes a space, in which the user experiments cyber space by dropping sounds into space, mixing music throughout space and navigation, record its movements to produce an animation, a kinetic music clip, a sharable sonic space.
for the online version: http://www.lab-au.com/space
spa[z]e music:P R O J E C T - T E A M:
lab[au]:_ M.Abendroth, J.Decock, A.Plennevaux
+
[ERZATZ]:_ sinusjog
The [SPAZE], music is based on collaboration between lab[au] and different electronic musicians, influenced by electro / d n' b / IDM and brain music, who composes specific sonic-spaces, navigable music. Based on the space, navigable music project the collaborations focus on the exploration of musical patterns in and through e.space and relates them to image sequencing in order to create an immersive sonic and visual environment. The composing of music through navigation in e.space and the spatialization of music through the quadraphonic sound system thus constitutes a performative sonic space, which the musicians creates each time live through their navigation. It thus relates, synchronies, space to music and cinematic techniques dealing not only with new ways how to compose, share, perform and diffuse music through electronic space but also questions the construct of music and space itself _ 'space_music'.
The exploration of 'space-music' has its origins in the experimental work of electronic music since the fifties, where musicians like Varèse, Stockhausen, Xenakis not only has explored audio visualization and spatialization systems in order to relate the logics of space to the one of imaging and music but also to link it to computation technologies, synthesized and programmed music. The Spa[z]e music compositions thus relates the logics of inFORMation processes, computation > communication (networking) and editing (recording) to the one of space and music building up an immersive space of frenetic sounds; a navigation through the digital matrix enjoy
Spa[z]e - music performance:The music performance is conceived in three steps: after a short presentation of the space, navigable music project, (theoretic + conceptual) introduction on a large screen the public is invited to experience the project even on some computers or in the multi-user space mode through an intranet/internet.
The simultaneous projection of the multi-user space and the computers dispatched among the public thus already creates a sonic space giving not only a very particular experience of e.space but also of networked interaction. In this way each station will not only give a particular point of view but also be a diffusion point for sound thus creating a real sound environment driven by the public.
The third part of the performance consists in the live set of the one or more musicians presenting the compositions and real time mixes in the sPACE environment. The music set is conceived as an open-end performance, where at the end the musicians mixes his music while the public can experience the 'spaze' compositions via headphones.
spa[z]e performance : Saturday 05.10.2002
Ludenskerk 05.10.2002 Rotterdam Center
> http://www.engelfriet.net/Alie/Hans/43laurens.htm
[ ERZATZ ]:
_ As first musician to collaborate with lab[au] for the sPACE, navigable music 'online project' [ ERZATZ ] has developped a large 'set' of spa[z]e compositions and is also the main responsible for what is to be heard in the multi-user space which is presented as an installation during the electronic.sPACE event........As a composer of electronic music and webdesigner, [erzatz] has a very organic connection with the technologies of today. Inspite of this technological aspect, his music is feeded with human emotions and feelings. On the one hand you have the sweet - ironic tales, inspired by his own love story (stories ?), and on the other hand you have strong dance compositions ,inspired by the epigoni of punk rock and grunge . These tracks are marked by "absolute" rythms and by an amazing know how of breakbeats (as we know them of electro funk , drum n bass and braindance). [erzatz] is eclectic but open to the public, and nobody can resist his smiling face. Very soon [erzatz] has his own afficionados. They visit his site ( www.erzatz.org ), his Hotline server, and they listen to his radioprogram "zoundblender" (each thursday evening on Fm Bssl 106.5).
LAB[au]:
_ Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretical research LAB[a+u] to concrete works of conception and productions, LA.BAU. The different sectors of LAB[au] present the broad range of activities where the 0.1lab label stands for a work on the World Wide Web as a vector for the creation of a new working environment as well as the base for a new matrix of social interaction and collective space; LAB[au]+ for the creation of a collaborative agency examining these transformations within various disciplines.
According to this method LAB[au] elaborates a 'metadesign' investigating the implications of new communication and computation technologies within spatio-temporal structures and their multiple forms of representation, such as information architecture, architecture, urbanismThe transposition of inFORMation processes, transmission and computation, in textual, graphical bi-dimensional, three-dimensional and biomorphic (auto-generative; n-dimensional) forms explores new constructs proper to the electronic medium and outlines the spatial and semantic mutation provoked by technologies on the perception and conception of our environment. Metadesign thus can be understood as a technology determinism that constitutes the main vector/thought in the concern of networked, information-based societies.
Official website: http://www.lab-au.com
Complete biography: http://www.lab-au.com/bio2
Theory: http://www.lab-au.com/files/index.shtml
© LAB[au] 2002