>>
LAB[au]
laboratory for architecture and urbanismManuel Abendroth
Jérôme Decock
Alexandre Plennevaux+
[ERZATZ]
http://www.erzatz.org+
Albano
LAB[au] invited for the mATOMIUM Euro-workshop
with:
the sPACE_navigable music performance at:
the Atomium _ Brusselsand a lecture / writing about its design theory <> information technologies:
MetaDeSign
>>>
for the matomium conference and program go.to > http://www.matomium.org...> about mATOMIUM
...> project: sPACE,navigable music
...> the Atomium
...> performance review
...> publication
...> MetaDeSIgn [ abstract ]
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Matomium is a Euro-Workshop on Mathematical Views on:
Architecture, Art and Design
Mathematical ideas inspired by remarkable observations or sensory perceptions and vice versa real: virtual ' form' with an original mathematical interpretation locations or objects of interest to wandering mathematicians
structures of design ogjects or musical compositions mathematical views on architectural achievements..
The Matomium participants will have the opportunity to listen to
and speak to an inter-disciplinary group of mathematicians, architects and artists.
topics: >>> see publication
for more information _ please check out the matomium web_site
http://www.matomium.org///////////////////////////////////////////////////////////////////////////////////////////////FL - versie
Matomium 2002 is een internationale samenkomst van architecten en
wiskundigen. De openingssessie op dinsdagavond, in het Atomium, met
wiskundig geïnspireerde muziek van LAB[au], gevolg door een geanimeerde
voordracht over de oorsprong van de wis- en kunst, is zeer toegankelijk.
Iedereen is welkom.
Toegangsprijs is slechts 2pi = 6,28 Euro, of afgerond 6Euro.
Zie http://www.matomium.org
LAB[au], laboratory for architecture and urbanism
project:
sPACE, navigable music
>>>.. http://www.lab-au.com/space
project team:
M.Abendroth, J.Decock, A.Plennevaux + G.Verhaegen
sPACE, Navigable Music is an online project investigating the impact of IC technologies and particularly, 3D Real Time modeling languages (such as VRML) in the construct of space. According to the objectives of LAB[au] the project constitutes as much a space for theoretical research as a space of experimentation on the forms of interactions in networked systems exploring the possibilities of space settings in shared processes in order to build up connectivity.
In sPACE, navigable music, the object or architecture is generated in real time according to the position and movements of the user (mix color, mix image, mix sound). Operating on structural parameters, the integration (recombination) of spatial (x,y,z), temporal (t-movements) sonic (frequency, pitch) and generative image sequencing functions, each interaction by the user, displacement, transforms this visual and sonic environment. In addition, the recording of movements allows users to produce a travelling according to camera movements, montage and image sequencing. The established relation between the spatial, visual and sonic formalization processes and the editable interactivity of users leads to an experience, combining architecture, music and cinematic techniques through movement patterns. The 'Navigable Music' thus constitutes a space, in which the user experiments cyberspace by dropping sounds into space, mixing music throughout space and navigation, record its movements to produce an animation, a travelling in its sonic space architecture, a kinetic music clip.
As such, inFORMation processes, computation and communication through codes / language, VRML, thus describe programmatic relations between these different media fusing them into a hypermedia experimentable through networks, extending the construct of space to the digital matrix (mixed reality), where the multi-user space even more enlarges this experience to shared and collaborative processes based on sound and e.space.
for more information about the project go.to
_sphere of the performance
_entrance tube to the sphereOrigin... Since its creation in 1958, the Atomium has become a symbol of the 20th Century, the century during which the atom was fully mastered and became widely used by man, profoundly affecting the development of our society.
In 1958 Brussels undertook the hosting of the World Fair. A little less than 4 years before the crucial date, i.e. November 1954, the engineer André Waterkeyn, who wished to celebrate scientific progress, hit upon the idea of the Atomium. This was to represent the atomic lattice of iron crystals, magnified 165 billion times linearly, according to the "cubic body centered" system. The Atomium is thus the visiualization of microscopic molecular structures on a great enlarged scale.
In scientific terminology "crystalline" means "to be arranged according to a definite geometric form" as is a specimen of crystal. The spheres of the Atomium represent the atoms in a crystalline space lattice. The tubes connecting the spheres symbolize the bonding forces between the atoms, which in diagrams are represented by simple lines.
" the Atomium building symbolizes modern architecture, the beauty of mathematical structures, the importance of chemistry and crystallography, and, directly or indirectly, many fields of art, science, and technology."
_> symmetry; Art and Science Volume 2, Appendix: Manifesto on Matomium page.63
LAB[au] + [ ERZATZ ] + [ Albano ] invited for:
the sPACE, navigable music performance at:
the Atomium the 09.04.02 at 18h.
video documentation:
1_ TV broadcast by VRT_België [ fl ] _ .wmv [ ... mb stream file]
...... ( click here to launch the video ...> )
2_ SPACE MUSIC _ Video 4:54min. by: DAMAGE _ .wmv [ 9.7mb stream file]
.... ( click here to launch the video ...> )
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At the beginning for the spa[z]e video of damage stands the documentary work of filming the spa[z]e, navigable music performance at the Atomium in April 2002, but quickly the work became a more conceptual and artistic work about spa[z]e music, combining the spatial (architectural) considerations of the sPACE project to the sonic and filmic ones >> see e.motional space. More than a formal interrelation between the spatial aspects of the Atomium to the one of the project, the sound spheres, the work is a traveling within the odyssey of sPACE transposing the spirit of the 58’ buildings for the world exhibition such as the Atomium or the Philips pavilion, the electronic poem of Corbusier+ Xenakis to the sPACE project one.
[ D A M A G E ]
Name: Gert Van Berckelaer, born 10/12/1973
Profession: videographer, freelance director/editor
gertvb@skynet.be
3_ performance pics:
.. Symmetry: Art and Science
.. The Quarterly of the International Society for the Interdisciplinary Study
.. of Symmetry ( Isis - Symmety ).. Volume 2
.. Special Issue edited by the Department of Architecture
.. Sint-Lucas Brussels Belgium.. language: english
.. ISSN 1447- 607X... including texts about:
.....From Itten's tower to virtual Towers ( Elena Marchetti )
.....Programmed Design_the systemic method and the form of pattern ( Karen Y.Li )
.....Design and Cognition_contribution to a design theory ( claudio guerri )
.....The mnemotics of the cretan labyrinth ( Tessa Morrison )
.... besides many others
.... for the book distribution: dirk.gillis@gillis.be
go.to lab.files
symmetry: Art and Science publication page:16,17;18< MetaDeSIGN > _ abstract [ complete text ...> ]
LAB[AU] LABORATORY FOR ARCHITECTURE AND URBANISM
Fields of interest:
Architecture, urbanism, interfaces, new technologies of information and communication.
Awards:2002, ‘Culture2002’ first prize in category Art for the project ‘Worldebt, you can count on it’
1999 : ' Prix de la Brique Belge ', 'Lightscape(s),displacement maps' - light plan study for the Heizel plateau http://www.lab-au.com/lightsc // ' Tech-art prize ', Vlaams Ingenieurs Kamer ' Lightscape(s),displacement maps ' - light plan study for the Heizel plateau
http://www.lab-au.com/lightscPublications:
A+ magazine, nr. 168 April-May 2001 ' http://mind space', A+ magazine, nr. 172 Dec.2001/ Jan.2001 ' http://e.motional space', A+ magazine, nr. 173 Fev./March 2002 ' http://soundspace'
Abstract:The transposition of inFORMation processes, transmission and computation, in textual, graphical bi-dimensional, three-dimensional and biomorphic (auto-generative ; n-dimensional) forms explores new constructs proper to the electronic medium and outlines the spatial and semantic mutation provoked by technologies on the perception and conception of our environment. ‘Metadesign’ thus can be understood as a technology determinism that constitutes the main vector/thought in the concern of networked, information-based societies.
1 METADESIGN:A technology is not an independent or alien object, it complements integrally our sensorial and cognitive system; as a medium, it conditions not only communication modes but also the way we perceive and conceive our environment.
The increasing implication of communication and information technologies in the process of production and knowledge leads to the fundamental re-thinking of the organization and definition of space. Technology based on the transmission and computation of information influences organization models (modes of production, work and knowledge) and affects the communication process (code, symbol) and the social relations as well as their spatialization. The affectation of traditional articulations between information, space and time leads to the augmenting need to flatten the electronic realm into the concrete space.
If, as all communication systems, new technologies induce a transmission channel (signal-medium), a message (information) and a code, their property is to operate on any kind of information, even space, a reduction in a sequence of elementary information coded in a binary language, 0/1 or bit/second. But contrary to its analog counterparts within which information was materially fixed on a medium, the digital media celebrate the loss of inscription; it is the transposition of all stable “FORM” into transmissible and editable “inFORMation”, processes.
As a consequence, the investigation in information space constructs shows the shift from traditional architecture into a metadesign, exploring new spatio-temporal structures as well as their representation practices such as architecture and urbanism. New technologies therefore perform a transformation on semantic and spatial structures (architecture) as much on the level of language (code, style) as on other levels such as social/spatial/economical/political relations. “e-SPACE CONSTRUCTionS” display the theme of new space constructs relative to information processes, as the formalizations of communication and computation processes.
In relation to >INFORMation< processes, metadesign is Information architecture, related to the structuring of information, its textual, graphical, spatial and biomorphic transcription and interfacing grounded on the inherent logics of computation and communication technology in networked societies.
Metadesign deals with the setting of new ‘senses’ as components of language, while improving, increasing our cognitive capacities and influencing in a major way our psychic state (consciousness), our emotional and social behavior and thus participate as much in the individual project as to the collective. Consequently, in the field of new medias, it is important to understand the relation which is established between perception (the use of senses), recognition, comprehension and the representation (the extraction of sense/meaning), and the action that results from it (production of sense/meaning).
In this manner information architecture deals with intelligible electronic constructs not only as modalities of perception and cognition, but as mental and psychic settings of behavior, ontological concerns, as well as the production of active and functional space settings, spaces of intervention within the constitution of e.SPACE CONSTRUCTionS. Metadesign thus deals with information as programming and meta-inscription, versus as an output of interpretation - and data as objective reality versus information as narrative and simulation. ‘Metadesign’ displays the theme of new space constructs relative to information processes, as the formalizations of communication and computation processes according to social, semantic and spatial structures (architecture) as much on the level of language (code, structure) in order to build up connectivity and effectiveness.
© LAB[au] 2003