>>
medi@terra_06.12 - 16.12.2002 oldinternational east airport Athens
LAB[au]
laboratory for architecture and urbanismManuel Abendroth
Jérôme Decock
Carl De Smet
Alexandre PlennevauxsPACE,navigable music
http://www.lab-au.com/space
medi@terra
http://www.fournos-culture.gr
http://www.mediaterra.org
international airport Athen
lab[au] invited with the 360° sPACE multi-user installation for the medi@terra festival - Athens old international east airport Greece - organised by:
Fournos, Center for the Art and the New Technologies
168 Mavromichali str
114 72 Athens
Greecehttp://www.fournos-culture.gr
http://www.mediaterra.org
The 360° spa[z]e multi-user installation will be presented during the entire festival also including a serie of live spa[z]e music performances.
for the timeschedule, please check the medi@terra website ...>
...> about medi@terra
...> about the multi-user installation
...> about sPACE, navigable music
...> about spaze music
Medi@terra is an annual event which has taken place in Greece for the past three years. It was started on the initiative of the Fournos Centre for Art and New Technology and with the support of the Ministry of Culture. The events operate as an axis for the organisation, process and classification of information and data relating to contemporary culture and the new media, as well as for the support of artists, scientists, researchers and organisations working in this area.
Medi@terra is described as a festival but in reality it is much more. It is a creative encounter between organisations and individuals from all over the world. It is a long-term project for research and recording in the areas of art and technology and cultural centres worldwide. The events unite the different art forms and cultural activities that are being created and that are evolving in accordance with the needs of the era. It is ultimately a project in continuous development, its purpose being a creative criticism which seeks to advance social concepts with a cultural content for a society based on equality and for cultural globalisation.The aim of the events, in the context of Mediaterra 02, is to promote environments that advance communication and the universality of culture and to demarcate, record and project new standards of artistic expression and communication.
The festival will included the following thematic axes:
New platforms of spectacle Feature-length video art competition Interactive theatre. Special event. New platforms of communication. Competition for streaming video, virtual reality, SMS (mobile telephone messages), and "smart agents" New platforms of resistance. Conference, exhibition and special event on the theme of the new proposals and theoretical approaches resulting from digital culture.
For the years 2001-2004 the events of Medi@terra have been included as part of the Cultural Olympiad.
'sPACE, Navigable Music' is an online project investigating the impact of IC technologies and particularly, 3D Real Time modeling languages (such as VRML) in the construct of space. According to the objectives of LAB[au] the project constitutes as much a space for theoretical research as a space of experimentation on the forms of interactions in networked systems exploring the possibilities of space settings in shared processes in order to build up connectivity.
In sPACE, navigable music, the object or architecture is generated in real time according to the position and movements of the user (mix color, mix image, mix sound). Operating on structural parameters, the integration (recombination) of spatial (x,y,z), temporal (t-movements) sonic (frequency, pitch) and generative image sequencing functions, each interaction by the user, displacement, transforms this visual and sonic environment. In addition, the recording of movements allows users to produce a travelling according to camera movements, montage and image sequencing. The established relation between the spatial, visual and sonic formalization processes and the editable interactivity of users leads to an experience, combining architecture, music and cinematic techniques through movement patterns. The 'Navigable Music' thus constitutes a space, in which the user experiments cyberspace by dropping sounds into space, mixing music throughout space and navigation, record its movements to produce an animation, a travelling in its sonic space architecture, a kinetic music clip.
As such, inFORMation processes, computation and communication through codes / language, VRML, thus describe programmatic relations between these different media fusing them into a hypermedia experimentable through networks, extending the construct of space to the digital matrix (mixed reality), where the multi-user space even more enlarges this experience to shared and collaborative processes based on sound and e.space.
spa[z]e music
PROJECT TEAM:
lab[au]:_ M.Abendroth, J.Decock, C.De Smet, P.Heremans, A.Plennevaux
+
[ERZATZ]:_ sinusjog
The [SPAZE], music is based on collaboration between lab[au] and different electronic musicians, influenced by electro / d n' b / IDM and brain music, who composes specific sonic-spaces, navigable music. Based on the space, navigable music project ...> the collaborations focus on the exploration of musical patterns in and through e.space and relates them to image sequencing in order to create an immersive sonic and visual environment. The composing of music through navigation in e.space and the spatialization of music through the quadraphonic sound system thus constitutes a performative sonic space, which the musicians creates each time live through their navigation. It thus relates, synchronies, space to music and cinematic techniques dealing not only with new ways how to compose, share, perform and diffuse music through electronic space but also questions the construct of music and space itself ..'space_music'
The exploration of 'space-music' has its origins in the experimental work of electronic music since the fifties, where musicians like Varèse, Stockhausen, Xenakis not only has explored audio visualization and spatialization systems in order to relate the logics of space to the one of imaging and music but also to link it to computation technologies, synthesized and programmed music. The Spa[z]e music compositions thus relates the logics of inFORMation processes, computation > communication (networking) and editing (recording) to the one of space and music building up an immersive space of frenetic sounds; a navigation through the digital matrix enjoy
© LAB[au] 2002