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Art+Communication festival _ The RIXC, The Center for New media culture _ MAI 2003
lab[au]
laboratory for architecture and urbanism
Manuel Abendroth
Jérôme Decock
Pieter Heremans
Alexandre PlennevauxRICX
The Center for New media culture
Riga _Latvia
... 15.05. - 18.05.2003 perfo.+presentation // lab|au| invited:
... to present its works about sonic space
... ++ the spa[z]e 360° music performance
... . in the context of:
... The 6th International new media festival about:
... Art+Communication at:
... The RIXC, The Center for New media culture
... Riga _Latvia... ...> about RICX festival
... ...> festival program
... ...> about sPACE, navigable music
... ...> about spa[z]e 360°
... ...> about spa[z]e music
... ...> about lab[au]
The 6th International ART+COMMUNICATION festival will comprise a series of events from
May 15-19, 2003 conceptually located at the intersection of information networks and post-modern architectonics; while physically located in Latvia in Riga, as well as in Karosta, Liepaja and at the VIRAC Radiotelecope in Irbene.
The Media Architecture international conference will take place in Riga, from May 16-17. Discussions will include: how lessons from the social dynamic of 'virtual 'networks, can be applied to the creation of open, public physical spaces; designs for process-based architecture, and hybrid spaces; and how mapping/positioning and wireless networking impact on notions of space time and social organization.Taking place in a central, but derelict section of Old Riga the theme of 'transformation of place' through networking (both physical and virtual) will be manifest in the conferences various facilities through installations, include evening programmes of media synesthesia (visible sound/audible light), as well as by the official initiation of an ambitious engineering project for the creation of Media Space - a new headquarters for RIXC.
Closing programme: acoustic space lab
Finally, for the closing section of the festival, participants will be brought to the Irbene Ratio Telescope, a former Soviet military satellite dish (d=32m) where participants from the 2001 Acoustic Space Lab symposium will present their interpretations of data they gathered from scanning the planets, communication satellites and surrounding environment with this powerful telescope.
festival program
15.05.2003 _ 19:00
FESTIVAL OPENING + Opening of festival exposition
* * * * * * * * * * * * * *
16.05.2003 _ 10:00 - 18:00
CONFERENCE: DAY 1 [MEDIA ARCHITECTURE]
How lessons from the social dynamic of 'virtual 'networks, can be applied to the creation of open,public physical spaces; discussion on designs for process-based architecture, and hybrid spaces.
Panel 1 [ urban geographies and networked media / process-based architecture ]
Frans Vogelaar / KHM / Cologne, DE , invOFFICE / Amsterdam, NL
Tuomas Toivonen / AULA / Helsinki, FI
Francesca Ferguson / Urban Drift / Berlin, DE
Lev Manovich / San Diego, USA
Herve Trioreau / Paris, FR
Carl Biorsmark, Kristine Briede / K@2 / Liepaja, LV
Alex Adriaansens / V2 / Amsterdam
Panel 2 [ hybrid space / open source -media- architecture ]
Eric Kluitenberg / de Balie / Amsterdam, NL
Tania Gorucheva / Media Art Lab / Moscow, RU
Tim Boykett, Andreas Mayrhof / Times Up / Linz, AT
Luke Jerram, Bristol / UK
Tamas Szakal / Leipzig, DE
Michael Mastrototaro, Sabine Maier, Christoph Theiler / MACHFELD / Vienna, AT
Performance:
* NAVIGABLE SOUND / lab[au] / Brussel, BE
* PING SONIC / Voldemars Johansons / Riga, LV
* SEMEMA-INDUSTRIAL.NET / Girts Korps / Riga, LV
* CELLULAE.NET / Jaanis Garancs / DE-LV
* Screening of the films: HOMING, GIFT un CULTURAL QUARTIER by Mike Stubbs / UK,
..KYOTO - RAW MATERIAL ON SUBLIME BEAUTY, Wolf Kahlen / DE.
* * * * * * * * * * * * * *17.05.2003 _ 11:00 -17:00
CONFERENCE: DAY 2 [MEDIA ARCHITECTURE]
Exploring potential of mobile media for social geography and locative art. How mapping - positioning and wireless networking impact on notions of space time and social organization.
Panel 3 [ cell-space: mapping-positioning and wireless networks ]
Marc Tuters / GPSter / Montreal, CA
Ewen Chardronnet / Ellipse / Paris, FR
Marko Peljhan / Projekt Atol / Ljubljana, SI - tbc.)
Wayne Piekarski / UniSA, AU
Jaanis Garanchs / Cologne, DE, Riga, LV - Cellulae.net
Adam Hyde / r a d i o q u a l i a / London, UK-NZ
Panel 4 [ locative media and psychogeography ]
Konrad Becker / Public Netbase / Vienna, AT
Brian Holmes / Paris, FR-US
Aske Hopman, Esther Polak, Tom Demeyer, Marleen Sticker / de Waag / Amsterdam, NL
Leonore Bonaccini, Xavier Fourt / Bureau d’etudes / Paris, FR
Ted Pikul / 0100101110101101.ORG / Bologne, IT - VOPOS - Life SharingPerformance:
* LSP#2, Edvin van der Heide, Amsterdam/NL, laserperformance.
* SENSOR DUO performance by Cecile Babiole, Paris/FR and Atau Tanaka, JP-FR
a performance with two artists onstage: one producing sound and the other manipulating image, both articulated by movements of the arms and body. Sensor systems are the instruments turning gesture into digital information. They interpret a unified compositional concept - one in light and the other in sound.
* COMMA DATA SPACE, Adam Hyde, NZ,UK.
* SPECTROSPHERE by Clausthome (music) and MR/F5 (video), LV* * * * * * * * * * * * * *
18.05.2003 _ 9:00 -17:00
FESTIVAL CLOSING PROGRAMME, Irbene Radiotelescope
http://acoustic.space.re-lab.net
sPACE_navigable music
http://www.lab-au.com/spaceLAB[au], laboratory for architecture and urbanism:
Manuel Abendroth, Jérôme Decock, Alexanfre Plennevaux, Pieter HeremanssPACE //: Space _ (XYZ) + PACE _ (rhythm – beat)
Navigation //: Users movement in e.space according to specific modalities of perception + cognition
project modalities :
sPACE, navigable music has started in 2001 as an online work in process with the aim to link research and development according to electronic space combining theory with experimental architecture. Since the start of the project different forms of production and development has lead to a diversified structure between technological, artistic and cultural research such as:- an online database including various 3d real-time experiments and theoretic writings
http://www.lab-au.com/space
- an online platform ESDN [electronic space development network] for programming and research related to artistic concerns [ open source + shared human resources ]
http://www.lab-au.com/esdn
- a collaborative network with experimental electronic musicians exploring the field of music and architecture and to the development of specific perfomative settings _ spa[z]e music and specific mixed reality installations such as: urban installation, interactive multi-user installations
- a collaborative network with architects, video makers, artists, graphic designers in the field of MetaDeSign, exploring new sign_forms in hypermedia
http://www.lab-au.com/esdn
- thematic ‘ workspaze’s ’ based on temporal workshop like collaboration organized with educational, artistic… institutions.
http://www.lab-au.com/space/workspazeIn this manner the project now covers a broad range of different spatial settings running from net spaces ( on-line community_launch end 2003 - collaborative spaces, ESDN - to online performances) to the one of e.spaces ( spa[z]e modules) as to performative spaces ( music and contemporary dance) and cybrid spaces ( mixed reality installations)
project abstract:
sPACE, Navigable Music’ investigates the impact of IC technologies and particularly, 3D Real Time modeling languages (such as VRML) in the construct of space. According to the objectives of lab|au| the project constitutes as much a space for theoretical research as a space of experimentation on the forms of spatial, visual and sonic interactions in networked environments. The project thus explores the setting of hypermedia environments and electronic space combining architecture, music and cinema through users interactions – navigation within the digital matrix in order to build up connectivity. In sPACE, navigable music, the space is generated in real time according to the position and movements of the user in this e.space ( > mix color, > mix image, > mix sound). Operating on the spatial (x,y,z), temporal (t-movements) and sonic (frequency, pitch) parameters, each interaction by the user, navigation, transforms the visual and sonic space. In addition, the recording of movements allows each user to produce a traveling according to cinematic techniques, camera movements and image sequencing - montage. The established relation between the spatial, visual and sonic formalization processes and the editable interactivity of users lead to an experience combining architecture, music and cinematic techniques through movement patterns. The ‘Navigable Music’ thus constitutes a space, in which the user experiments cyberspace by dropping sounds into space, mixing music throughout space and navigation, record its movements to produce an animation, a kinetic music clip, a sharable sonic space, where the multi-user space even extend the project to collective interactions.Based on theses principals the ongoing development of an online community based on recordable and shareable spa[z]e compositions exploring e.space, its social and functional patterns as well its influence in the general field of cultural sing_forms, will successively lead to an online label _ ‘ spa[z]e music ‘ _ thus exploring new possibilities in the production, experience and diffusion of electronic music in and through space and thus the general construct of architecture and music. Furthermore the development of new interfaces for music performances such as voice recognition systems allowing through voice instructions to generate spatial objects ( architecture ) to control navigation and to interact with 3dsound objects as well as different motion capture devices and midi hardware controllers extend the field of real-time interaction to the setting of mixed reality devices including more and more the ‘body’ inside the construction and experience in e.space. The linkage of networked interactions with the one of new hardware interfaces thus creates a broad range of possibilities in the setting of spa[z]e music performances from ‘online concerts’ , ‘online dance’ … to mixed realities music concerts and installations all related to the general aim of a spa[z]e music label exploring new economic, social and artistic concerns enhanced by IC technologies.
spa[z]e 360°
about spa]z]e 360°
... spa[z]e 360° propose an installation based on the immersion in electronic space on the one hand through a quadraphonic-to polyphonic sound system and on the other hand 3,4,6,8 projection screens disposed to form a panoramic (360°) space or the one of a complete sphere projection all rendered in real time. In this manner the public gets immersed in the 3D visual and sonic environment of spa[z]e music. In the centre of the disposal the musician's place, edit and mix live images and sound in and through the navigation in the e.space. The public follows the navigation of the musicians and share the rendered music as the sensation of movement and speed in the non gravity e.space of the sPACE,navigable music project and thus explore the field of immersion and real-time interactivity in the setting of mixed reality installations.The 'spa[z]e 360° project is based on a software, developed by lab[au] in order to make through network rendering a 360° projection in real time possible. Synchronization within navigation and mainly the one of sound is critical in networked devices as each computer process its own 3D computations. The project thus is based not only on networked 3d rendering but also on complex time programming. As any number of computer can be used, the 360° projection can be made out of 3,4,6,8 or even 32 screens/computers. Slave computers can also provide sound extending the project to hexa, octa, dodecaphonic sound.
spa[z]e music
about spa[z]e music:
|| spa[z]e music || ... 3d real-time polyphonic music based on various collaborations between lab[au] and different contemporary electronic musicians, influenced by electro / d n' b / IDM and brain music, who composes specific sonic-spaces, navigable music. Based on the sPACE, navigable music project the collaboration focus on the exploration of musical patterns in and through e.space and relate them to image sequencing and spatial constructs in order to create an immersive sonic and visual environment. The composing of music through navigation in e.space and spatialization through the quadraphonic sound system thus constitute a performative sonic space, which the musicians create each time live through their navigation. It thus relates, synchronizes, space to music and cinematic techniques dealing not only with new ways to compose, share, perform and diffuse music through electronic space but also questions the construct of music and space itself _ 'space_music'.
Spa[z]e music performance are also including a series of experimental interface devices exploring different settings in the interaction with 3d real-time music such as voice recognition allowing through voice instructions to generate spatial objects ( architecture) to control navigation and to interact with 3dsound objects as well as different capture devices and hardware controllers. The aim is to explore IC-technologies in the setting of new forms to relate space to music.The exploration of 'space-music' has its origins in the experimental electronic music of the fifties, where musicians like Varèse, Stockhausen, Xenakis… have explored audio visualization and spatialization systems in order not only to relate the logics of space to the ones of music and imaging but also to link it to computation technologies, synthesized and programmed music. The Spa[z]e music compositions thus relate the logics of inFORMation processes, computation, communication (networking) and editing (recording) to the one of space and music building up an immersive space; a navigation through the digital matrix.
…> to read further about: Sonic space, the shape of soundin RIGA : [ ERZATZ ] + LAB[au]
[ erzatz ] [ _b ]As a composer of electronic music and web designer, [erzatz] has a very organic connection with the technologies of today. In spite of this technological aspect, his music is fed with human emotions and feelings. On the one hand you have the sweet - ironic tales, inspired by his own life, and on the other hand you have strong dance compositions ,inspired by the epigone of punk rock and grunge These tracks are marked by “absolute“ rhythms and by an amazing know how of break beats (as we know them of electro, funk , drum ‘n bass and brain dance). [erzatz] is eclectic but open to the public.
about lab[au]
lab[au] - laboratory for architecture and urbanism
Manuel Abendroth, Jérôme Decock, Pieter Heremans and Alexandre PlennevauxFounded in 1995 LAB[au], the Belgian collaborative agency links theoretical research LAB[a+u] to concrete works of conception and realizations LA.BAU. In this manner LAB[au] elaborates a 'metadesign' investigating the implications of new communication and computation technologies within spatio-temporal (space-time) structures as well as their forms of representation such as architecture and urbanism.
The transposition of inFORMation processes, transmission and computation, in textual, graphical, three-dimensional forms, MetaDeSign, therefore explores new space constructs proper to the electronic medium and so illustrates the spatial and semantic mutation operated by technologies which has turned into the main vector in the perception and conception of our environment – ‘eSPACE CONSTRUCTionS’.In order to examine these implications of new communication and computation technologies within spatio-temporal structures lab|au| develops a transdisciplinary …> approach based on different artistic, scientific and theoretic methods. As a collaborative agency …>, including different partners from different disciplines, lab|au| sets up a network of transdiciplinary work focusing on the specific modalities of IC technologies in their setting of languages as well as their founding of a discipline, Meta.Design.
Based on new working methods and processes and the setting of new working spaces such as the 0.1lab and ESDN (electronic space development network] these collaborative and transdisciplinary processes become an important vector in the development, diffusion and mediation of projects.
Official website: http://www.lab-au.com
Complete biography: http://www.lab-au.com/bio2
Theory: http://www.lab-au.com/files/index.shtml
© LAB[au] 2003