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SuperNova, exhibition about the young Belgian architecture

 

 

 

08.09.00 - 22.10.00

centre bruxelles 2000

50, rue de l'ecuyer

B-1000 Brussels

info: +32.2.278.2000

 

 

LAB[au]

laboratory for architecture and urbanisme

Manuel Abendroth, Jérôme Decock

http://www.lab-au.com

 

+ Naziha Mestaoui

http://www.electronicshadow.com

 

 

 

go.to lab.files

 

exposed work: of LAB[au]:

>> eSPACE CCONSTRUCTionS

A technology isn't an independent or alien object, it complements integrally our sensorial system; as a medium, it conditions not only communication modes but also the way we perceive and conceive our environment.

The increasing implication of communication and information technologies in the process of production and knowledge leads to the fundamental re-thinking of the organisation and the definition of space. Technology based on the transmission and computation of information influences organisation models (modes of production, of work and of knowledge) and affects the communication process (code, symbol) and the social relations as well as their spatialisation. The affectation of traditional articulations between information, space and time leads to the augmenting need to flatten the electronic realm into the concrete space. If, as all communication systems, new technologies induce a transmission channel (signal-medium), a message (information) and a code, their property is to operate on any kind of information, even space, a reduction in a sequence of elementary information coded in a binary language, 0/1 or bit/second. But contrary to its analog counterparts within which information was materialy fixed on a medium, digital media celebrates the loss of inscription; it's the transposition of all stable "FORM" into transmissible and editable "inFORMation".

In consequence the investigation in information space construct shows the shift from traditional architecture into a hyperdesign, exploring new spatio-temporal structures as well as their representation practices such as architecture and urbanism. New technologies therefore perform a transformation on semantic and spatial structures (architecture) as much on the level of language (code, style) as well as on other levels as social/spatial/economical/political relations.

"e-SPACE CONSTRUCTionS" displays the theme of new space constructs relative to information processes, as the formalisations of communication and computation processes.

Key words :

Datascapes - Hyperspaces - Hypersurfaces - Hypertextures - Mappings


 

PROJECTS

figure1: Liquid Axis

http://www.lab-au.com/liquid

PROJECTS

Urbanism:

liquid axis - white noise, the processing of urban spaces out of inforamtion flows

i-skin - collective space, the mapping of user behaviours

i-tube - affiliation space, the mapping of user profils

Media-Architecture:

i-skin: i-tunnel, the recording of user interactions

i-tube: i-tube, the mapping of the rhizomatic structure of a database

Graphical user interfaces:

i-tube, the mem.brains

i-skins, the i.space

figure 2 : i-skin,collective space

http://www.lab-au.com/i-skin

 

figure 3 : I-tube, the affilation space

http://www.lab-au.com/i-tube

 

figure 4 : i-skin, the i-tunnel

http://www.lab-au.com/i-skin

 

figure 5: I-tube, the tube

http://www.lab-au.com/i-tube

 

figure 6: I-tube, the mem.brain

http://www.lab-au.com/i-tube

 

 

 

 

 

Statement

As information exchange is directly linked to human experiences, communication processes of binary codes transpose our experience and perception of space into digital media.

This space experience gets more and more separated from its direct inscription to materiality and more and more related to transmission and computation parameters ( replacing parameters such as gravity, distance …). The construct of space therefore turns into a variable of information processes where the experience of space depends on the mental and cognitive stimulation of the neuronal system - process of space acts - displacement, movements…

In consequence, data driven space simulations can be described as neuronal systems incorporating flexible organisation of data ( liquid structure ) as well as computation processes. These inFORMation architectures stimulate spatialisation phenomena based on mental and cognitive processes by influencing the actions and reactions - behaviours of the user.

Communication and simulation technologies therefore project us into new electronic spaces where the construct of 'hyperspaces' determinates a new relation between information and the individual by combining the perceptual with the conceptual within a real time experience - reality.

 

Key Words:

liquid - neurological processes ( mental - cognitive - affective - associative ) - space behaviours ( mouvements .... )

 

 

0.1 <

DATASCAPES

> 0.3

HYPERSURFACES


© LAB[au] 2000