>>
SuperNova, exhibition about the young Belgian architecture
08.09.00 - 22.10.00
centre bruxelles 2000
50, rue de l'ecuyer
B-1000 Brussels
info: +32.2.278.2000
LAB[au]
laboratory for architecture and urbanisme
Manuel Abendroth, Jérôme Decock
+ Naziha Mestaoui
http://www.electronicshadow.com
exposed work: of LAB[au]:
>> eSPACE CCONSTRUCTionS
A technology isn't an independent or alien object, it complements integrally our sensorial system; as a medium, it conditions not only communication modes but also the way we perceive and conceive our environment.
The increasing implication of communication and information technologies in the process of production and knowledge leads to the fundamental re-thinking of the organisation and the definition of space. Technology based on the transmission and computation of information influences organisation models (modes of production, of work and of knowledge) and affects the communication process (code, symbol) and the social relations as well as their spatialisation. The affectation of traditional articulations between information, space and time leads to the augmenting need to flatten the electronic realm into the concrete space. If, as all communication systems, new technologies induce a transmission channel (signal-medium), a message (information) and a code, their property is to operate on any kind of information, even space, a reduction in a sequence of elementary information coded in a binary language, 0/1 or bit/second. But contrary to its analog counterparts within which information was materialy fixed on a medium, digital media celebrates the loss of inscription; it's the transposition of all stable "FORM" into transmissible and editable "inFORMation".
In consequence the investigation in information space construct shows the shift from traditional architecture into a hyperdesign, exploring new spatio-temporal structures as well as their representation practices such as architecture and urbanism. New technologies therefore perform a transformation on semantic and spatial structures (architecture) as much on the level of language (code, style) as well as on other levels as social/spatial/economical/political relations.
"e-SPACE CONSTRUCTionS" displays the theme of new space constructs relative to information processes, as the formalisations of communication and computation processes.
Key words :
Datascapes - Hyperspaces - Hypersurfaces - Hypertextures - Mappings
PROJECTS
figure 1: Transit(e), the Printed Plate
figure 2; liquid axis,Agora 2000
PROJECTS
Urbanism:
Transit(e), the Printed Plate - the mapping of urban activities
Architecture:
Liquid axis, Agora 2000 - a continious folding merging an enormous sceen with an ancient agora
Transit(e), Mediaterminal - extruded urban flows
i-tube : pavilion - the mem.brains
Belgacom open : pavilion - the mem.brains
Cannes : pavillion - the inner membrans
Scenography:
e.space : pavilion - the membrans
Gamevillage : the play.stations- the membranes
i-skin : the interactive installation - the folding
Media-Architecture:
i-skin : tunnel / skins - procedural mappings
i-tube : the tube - procedural mappings
Graphical user interfaces:
Moebius : the interactive folded band -l mappings
figure 3: Transit(e), Mediaterminal
figure 4: I-tube, the pavilion
figure 5; Belga.com, the pavilion
figure 6; Cannes, the pavilion
figure 7; e.space, the pavilion
figure 8: gamevillage,the play.stations
figure 9: i-skin, the interactive installation
figure 10: i-skin, procedural mappings
figure 11: I-tube, procedural mappings
Statement
Hypersurfaces can be described as continuous surfaces banded in space - not as articulated systems but as 'processual' space constructs generated out of one single surface.
This process is a construct dissolving the dichotomatic relations (like inside-outside, ground and sky…) between surface and space, by fusing these binaries into one single element. Enhanced to information displays, the hypersurfaces describe the passage from the bi-dimensional sheet, the surface, to the n-dimensional space of information- its perception and interaction.
So Hypersurfaces can be defined as the programming of information and behaviours in space according to the relation of perception and conception of space and information displays. The extension of the 'hypersurface' concept to the electronic space can even enlarge the binary relation of space parameters such as proximity and distance ( space -time ), gravity and weightlessness (space - matter).
The deconstruction of classical space concepts related to materiality by the extension to communication and computation processes lead to a new understanding of space -by fusing space - time - information into new semantics.
Key Words:
textures: procedural texturs - skins - mappings - printed pleats - hypertexturs
space constructs: folding (pli) - moebius
memory (memex): mem.brains
ontology: mixed reality - augmented reality
© LAB[au] 2000