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SuperNova, exhibition about the young Belgian architecture

 

 

 

08.09.00 - 22.10.00

centre bruxelles 2000

50, rue de l'ecuyer

B-1000 Brussels

info: +32.2.278.2000

 

 

LAB[au]

laboratory for architecture and urbanisme

Manuel Abendroth, Jérôme Decock

http://www.lab-au.com

 

+ Naziha Mestaoui

http://www.electronicshadow.com

 

 

 

go.to lab.files

 

exposed work: of LAB[au]:

>> eSPACE CCONSTRUCTionS

A technology isn't an independent or alien object, it complements integrally our sensorial system; as a medium, it conditions not only communication modes but also the way we perceive and conceive our environment.

The increasing implication of communication and information technologies in the process of production and knowledge leads to the fundamental re-thinking of the organisation and the definition of space. Technology based on the transmission and computation of information influences organisation models (modes of production, of work and of knowledge) and affects the communication process (code, symbol) and the social relations as well as their spatialisation. The affectation of traditional articulations between information, space and time leads to the augmenting need to flatten the electronic realm into the concrete space. If, as all communication systems, new technologies induce a transmission channel (signal-medium), a message (information) and a code, their property is to operate on any kind of information, even space, a reduction in a sequence of elementary information coded in a binary language, 0/1 or bit/second. But contrary to its analog counterparts within which information was materialy fixed on a medium, digital media celebrates the loss of inscription; it's the transposition of all stable "FORM" into transmissible and editable "inFORMation".

In consequence the investigation in information space construct shows the shift from traditional architecture into a hyperdesign, exploring new spatio-temporal structures as well as their representation practices such as architecture and urbanism. New technologies therefore perform a transformation on semantic and spatial structures (architecture) as much on the level of language (code, style) as well as on other levels as social/spatial/economical/political relations.

"e-SPACE CONSTRUCTionS" displays the theme of new space constructs relative to information processes, as the formalisations of communication and computation processes.

Key words :

Datascapes - Hyperspaces - Hypersurfaces - Hypertextures - Mappings


 

PROJECTS

figure 1: Transit(e), the Printed Plate

http://www.lab-au.com/transit

 

figure 2; liquid axis,Agora 2000

http://www.lab-au.com/liquid

 

PROJECTS

Urbanism:

Transit(e), the Printed Plate - the mapping of urban activities

Architecture:

Liquid axis, Agora 2000 - a continious folding merging an enormous sceen with an ancient agora

Transit(e), Mediaterminal - extruded urban flows

i-tube : pavilion - the mem.brains

Belgacom open : pavilion - the mem.brains

Cannes : pavillion - the inner membrans

Scenography:

e.space : pavilion - the membrans

Gamevillage : the play.stations- the membranes

i-skin : the interactive installation - the folding

Media-Architecture:

i-skin : tunnel / skins - procedural mappings

i-tube : the tube - procedural mappings

Graphical user interfaces:

Moebius : the interactive folded band -l mappings

figure 3: Transit(e), Mediaterminal

http://www.lab-au.com/transit

 

figure 4: I-tube, the pavilion

http://www.lab-au.com/i-tube

 

figure 5; Belga.com, the pavilion

http://www.lab-au.com/belopen

 

figure 6; Cannes, the pavilion

http://www.lab-au.com

 

figure 7; e.space, the pavilion

http://www.lab-au.com/e-space

 

figure 8: gamevillage,the play.stations

http://www.lab-au.com/game

 

figure 9: i-skin, the interactive installation

http://www.lab-au.com/i-skin

 

figure 10: i-skin, procedural mappings

http://www.lab-au.com/i-skin

 

figure 11: I-tube, procedural mappings

http://www.lab-au.com/i-tube

 

 

Statement

Hypersurfaces can be described as continuous surfaces banded in space - not as articulated systems but as 'processual' space constructs generated out of one single surface.

This process is a construct dissolving the dichotomatic relations (like inside-outside, ground and sky…) between surface and space, by fusing these binaries into one single element. Enhanced to information displays, the hypersurfaces describe the passage from the bi-dimensional sheet, the surface, to the n-dimensional space of information- its perception and interaction.

So Hypersurfaces can be defined as the programming of information and behaviours in space according to the relation of perception and conception of space and information displays. The extension of the 'hypersurface' concept to the electronic space can even enlarge the binary relation of space parameters such as proximity and distance ( space -time ), gravity and weightlessness (space - matter).

The deconstruction of classical space concepts related to materiality by the extension to communication and computation processes lead to a new understanding of space -by fusing space - time - information into new semantics.

 

Key Words:

textures: procedural texturs - skins - mappings - printed pleats - hypertexturs

space constructs: folding (pli) - moebius

memory (memex): mem.brains

ontology: mixed reality - augmented reality

0.2 <

HYPERSPACES

> 0.4

HYPERTEXTURES


© LAB[au] 2000