>>

SuperNova, exhibition about the young Belgian architecture

 

 

 

08.09.00 - 22.10.00

centre bruxelles 2000

50, rue de l'ecuyer

B-1000 Brussels

info: +32.2.278.2000

 

 

LAB[au]

laboratory for architecture and urbanisme

Manuel Abendroth, Jérôme Decock

http://www.lab-au.com

 

+ Naziha Mestaoui

http://www.electronicshadow.com

 

 

 

go.to lab.files

 

exposed work: of LAB[au]:

>> eSPACE CCONSTRUCTionS

A technology isn't an independent or alien object, it complements integrally our sensorial system; as a medium, it conditions not only communication modes but also the way we perceive and conceive our environment.

The increasing implication of communication and information technologies in the process of production and knowledge leads to the fundamental re-thinking of the organisation and the definition of space. Technology based on the transmission and computation of information influences organisation models (modes of production, of work and of knowledge) and affects the communication process (code, symbol) and the social relations as well as their spatialisation. The affectation of traditional articulations between information, space and time leads to the augmenting need to flatten the electronic realm into the concrete space. If, as all communication systems, new technologies induce a transmission channel (signal-medium), a message (information) and a code, their property is to operate on any kind of information, even space, a reduction in a sequence of elementary information coded in a binary language, 0/1 or bit/second. But contrary to its analog counterparts within which information was materialy fixed on a medium, digital media celebrates the loss of inscription; it's the transposition of all stable "FORM" into transmissible and editable "inFORMation".

In consequence the investigation in information space construct shows the shift from traditional architecture into a hyperdesign, exploring new spatio-temporal structures as well as their representation practices such as architecture and urbanism. New technologies therefore perform a transformation on semantic and spatial structures (architecture) as much on the level of language (code, style) as well as on other levels as social/spatial/economical/political relations.

"e-SPACE CONSTRUCTionS" displays the theme of new space constructs relative to information processes, as the formalisations of communication and computation processes.

Key words :

Datascapes - Hyperspaces - Hypersurfaces - Hypertextures - Mappings


 

PROJECTS

figure 1: i-skin, collective space

http://www.lab-au.com/i-skin

 

figure 2: i-skin, the skins

http://www.lab-au.com/i-skin

 

figure 3 : I-tube, the genetic code

http://www.lab-au.com/i-tube

 

 

PROJECTS

Behaviours mappings:

Media.arch

i-skin, collective space - mapping of users behaviours

i-skin, the skins - mapping of user behaviour

i-tube, the genetic code - mapping of user behaviour

Graphical user interfaces

meta.lab, the hypertrace, mapping of user interactions

 

Activities mappings:

Urbanism

Transit(e), the printed plate - mapping of urban floxs

Liquid axis,the urban scenario - mapping of urban activities

Scenography

Belga.com open, the circuits - mapping of activities

 

Content mappings :

Scenography

e.space, 5° of virtuality - mapping of e.spaces

gamevillage, the map - mapping of 30 years of videogames

Graphical user interfaces

Transit(e), the map navigator- mapping of urban concepts

Liquid axis, the info navigator - mapping of urban concepts

Lightscape(s), the map navigators - mapping of urban concepts

i-tube, the mem.brains - mapping of database contents

meta.lab, the geoshapes - mapping of LAB[au] works

Art

D.Buren, the worldmap - mapping ofthe D.Buren works

figure 4: meta.lab, the hypertrace

http://www.lab-au.com

 

figure 5: Transit(e) the printed plate

http://www.lab-au.com/transit

 

figure 6; liquid axis, the urban scenario

http://www.lab-au.com/liquid

 

figure 7; Belga.com open, the circuits

http://www.lab-au.com/belopen

 

figure 7; e.space, 5° of virtuality

http://www.lab-au.com/e-space

 

figure 8: gamevillage, the map

http://www.lab-au.com/game

 

figure 9: Transit(e),the map navigator

http://www.lab-au.com/transit

 

figure 10; liquid axis ,the info navigator

http://www.lab-au.com/liquid

 

figure 11: Lightscape(s), the map navigators

http://www.lab-au.com/lightsc

 

figure 12: I-tube, the mem.brains

http://www.lab-au.com/i-tube

 

figure 13: meta.lab, the geoshape

http://www.lab-au.com

 

figure 14: D.Buren, the worldmap

 

 

 

Statement

As New communication and computation technologies have underlined, globalization and economics as a selected matter brings new semantics which, although sharing the same visual codes and interaction structure, are applied to fields ranging from corporate ID and advertising (the logoized world) to computer's graphical user interface.

These codes in their ability to communicate easily complex meanings challenge the public from a basic compulsive behaviour to the understanding of complex global information structures as well as intricate economical, social and political relations.

The cartography of the digital territory therefor has turned into a proper domain by researching new visualisation codes of information and communication flows as well as the general representation of networks as a fundamental question according to our understanding and conception of information spaces and exchanges.

Mappings therefor deals with the bi-dimensional , three-dimensional or biomorphic visual transposition of information and communication flows, by including complex space-time parameters combining topographies and topological space with linear (historic) time models and entropy. Mappings so cover a large spectrum of visualisation modes of information exchange which even can be extended to the topics of user behaviours or collective behaviours. Such as cartography's, mappings constitutes the elementary understanding of space-time relations according to inFormation processes within the digital and interactive space of information.

 

 

Key Words:

Behaviours - mapping: Space - time - information - codes - programming - users statistics profiling - hypertraces - genetics (DNA) codes - biomorphics - neurological space

Activities - mapping : Space - time - activities - ambiences… programmatic landscapes urban scenarios (ambiances) circuits flows

Content - mapping : Semantics. chronology .localisation - Indexing cartography, hypertextures

 

 

 

0.4 <

HYPERTEXTURE

> 0.1

DATASCAPES


© LAB[au] 2000