scenography

The design of the interactive station, as the project in general, is based on the idea of folding and unfolding space. This process allows the spatial design to be combined with time-based parameters, inherent to the dynamic and sequential concept of the interactive enlightening of the tower itself.

Embodied by three parts, the station is placed on Brussels North-South axis in front of the Dexia Tower. The first fold allows people to interact on a multi-touch-screen, the second fold directly displays the user interaction - finger drawing - on a projection screen. In this manner the station not only establishes a direct relation to the visual and luminous display of the tower but also shows the passers by the ongoing process of user interaction.

The interaction is constituted by both static and dynamic input, taking in account certain parameters such as width ( finger, hand, arm, .. ) , direction ( horizontal, vertical, diagonal ), duration ( introducing growth ), speed ( introducing velocity and weight ), … to establish a dynamic, abstract play of graphical elements deduced from the architecture. Each of the inputs defines the colour of the background the architecture will change towards ( coordinate to colour map ), while its direction ( positive or negative ) defines the colour of the graphical element evoked ( white or black ).

The touch screen allows multiple inputs and thus allows on the one hand, people to interact with more than 1 finger, and on the other hand, to interact together, extending individual interaction to a collective experience. This real-time and collective interaction on an urban scale, transforms the Dexia Tower into a new Brussels landmark which presents art to the city.

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